See WebGLRenderingContext.stencilFunc().įollowing values are available additionally:ĭeactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. See WebGLRenderingContext.scissor().ĭeactivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.sampleCoverage().ĭeactivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.polygonOffset().ĭeactivates the computation of a temporary coverage value determined by the alpha value.ĭeactivates ANDing the fragment's coverage with the temporary coverage value. See pthFunc().ĭeactivates dithering of color components before they get written to the color buffer.ĭeactivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.cullFace().ĭeactivates depth comparisons and updates to the depth buffer.
Scroll down to Show Advanced settings at the bottom of the page 3. See WebGLRenderingContext.blendFunc().ĭeactivates culling of polygons. Open a Chrome browser window and go to chrome://settings 2. Possibleĭeactivates blending of the computed fragment color values. A GLenum specifying which WebGL capability to disable. An introduction to WebGL: Written by Luz Caballero, published at article addresses what WebGL is, explains how WebGL works (including the rendering pipeline concept), and introduces some WebGL libraries.